Yoshimitsu Biography

Yoshimitsu (吉光) is a character in the Soul series of fighting games. He appeared in the game Soulcalibur VI, which marks his debut appearance in the new, rebooted Soulcalibur timeline. He is nicknamed The Original Mechanical Ninja.

Appearance in SoulcaliburSoulcalibur IISoulcalibur IIISoulcalibur IV, and Soulcalibur: Broken Destiny. This version is Yoshimitsu I, and is sometimes referred to as Yoshi. In the latest installments, the original Yoshimitsu passed the mantle to a new ninja to follow his legacy as the new leader of the Manji clan, therefore titled Yoshimitsu II.

Yoshimitsu III. One day, Yoshimitsu devised a plan for a grand robbery: the entire group would infiltrate a wealthy usurer’s mansion during the annual festival and take everything he owned, which included a fragment of Soul Edge. Unfortunately, the plan failed and a vanguard force was wiped out in front of the treasure room. Yoshimitsu IV. Yoshimitsu managed to save the life of his officer, but then saw Tira with a flock of black ravens and wondered where she would be heading. Yoshimitsu V. Planted firmly in the earth before the warrior stood a katana; purple flames rippled and danced about it. The sword had a name: Yoshimitsu. It was a demonic blade, steeped in the evil of Soul Edge and ever thirsty for blood.

In Japan’s Warring States period, the ninja Manji Clan’s name stood out, despite, or because of, their impartiality. However, in times of such violence, it was dangerous not to pick a side, and the Manji Can would suffer for their stance… One lord wished to recruit the clan, but when they refused, he torched their village to the ground, killing all but one: their most skilled warrior, Yoshimitsu. All alone, he honed his ninja skills, and slowly fought back against the lord, despite being overwhelmingly outnumbered. During his desperate fight, the ninja’s desire for revenge grew stronger and stronger, until he felt the need to obtain a weapon without equal… Soul Edge

When Yoshimitsu left Japan for the first time, he realized just how big the world was. Every step he took further away from home, the more confused he began to feel. When he saw the devastating effects Nightmare’s cruel reign of terror had brought to the land, the ninja could not help but be reminded of the tragedy that befell his village. Would his family be proud of him for extracting revenge? Deeply confused, he arrived at Ostrheinsburg only to cross paths with a female warrior. In response to his deteriorating mental state, Yoshimitsu’s sword transformed. The blade had always belonged to the Manji Clan, but its wielder’s desire for revenge, together with the evil pervading in the air of Ostrheinsburg, had warped it. Only by bestowing on in it his own name was Yoshimitsu able to break free from the sword. Thinking back on everything he had done, he decided to give up his desire for revenge, and instead chose the path of righteousness. This would lead him to create a band of chivalrous thieves known as the Manjitou.

This introduction was purpose by Skeiider

Punish

Punish standing

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Attack IMP DMG GRD HIT CH GB
Splinter Gale Lightning Blade 10 10 -8 0 0 1
A H
Splinter Gale Lightning Blade 10 10,8 -8 -4 -4 3
A A H H :NC:
Splinter Gale Lightning Blade 10 10,8,18 -6 4 4 7
A A A H H H :TC:[14-24]
Splinter Gale Lightning Blade 10 10,8,10,15 2 8 8 12
BE A A A + B H M M :NCC:. BA:
Splinter Gale Lightning Blade 10 10,8
A A aB H H M
Parting Thrust 16 26 -2 4 8 1
A 6 H :TC:
Side Blow 20 31 -4 0 STN 9
aB M soul steal
Heshikirigari 16 12 -14 0 0 1
6 A H LH after 7 hits with meter draining attacks
Heshikirigari 16 12,3 0 8 KND 3
6 A A H H
Heshikirigari 16 12,14,24 4 8 KND 17
6 A B M M :NCC:. :TC:[11-22]. GC
Golden Bar 14 12 -6 -4 6 1
3 A M
Golden Bar 14 12,12 -4 4 KND 3
3 A A M H :NC:. :TC:[5-8]
Golden Gate 14 12,24 -18 6 6 4
3 A B M :NC:. :TC:[?-RC]
Partin Grass 12 10 -6 6 6 1
2 A SL :TC:[?-RC]
Manji Carve Fist 12 10 -6 2 STN 2
2 A B SL :TC:[?-RC]
Asura Sweeper 34 24 -12 4 4 8
1 A L :TC:[12-24]
Slap U Silly 14 15 -2 4 4 1
4 A H
Slap U Silly 14 15,5 -4 0 0 3
4 A A H H :NC:
Slap U Silly 14 15,5,5 -4 0 0 5
4 A A A H H H :NC:
Slap U Silly 14 15,5,5,5 -4 0 0 6
4 A A A A H H H H :NCC:
Slap U Silly 14 15,5,5,5,15 DZY DZY DZY 8
4 A A A A A H H H H H :NCC:
Slap U Silly 14 15,4,4,4,4,8,2 8 18 18 9
BE 4 A A + B H H H H H H H :NCC:. BA
Samurai Cutter 28 24 -22 KND KND 9
2 1 4 A L TS. :TC:[4-44]. LH
Exorcism Fist 16 16 -12 0 0 1
WR A M :TC:[0-8]
Exorcism Fist 16 16,14 6 LNC LNC 8
WR A A + B M M :NC:. :TJ:. SS into DGF
Partin Grass 12 10 -6 6 6 1
FC A SL :TC:[?-RC]
Manji Carve Fist 12 10 -6 2 STN 2
FC aB SL :TC:[?-RC]
Flashing Steel 14 22 -16 KND KND 1
FC 3 A M :TC:. LH once per match with health below 5%
Stone Fists 12 14 -12 -4 -4 1
FC 1 A M :TC:[?-RC]
Stone Fists 12 14,7 -12 -4 -4 3
FC 1 A A M M :NC:. :TC:[?-RC]
Stone Fists 12 14,7,7 -10 -4 -4 5
FC 1 A A A M M M :NC:. :TC:[?-RC]
Stone Fists 12 14,7,7,10 -10 -2 -2 6
FC 1 A A A A M M M M :NCC:. :TC:[?-RC]
Stone Fists 12 14,7,7,10,10 DZY DZY DZY 8
FC 1 A A A A A M M M M M :NC:. :TC:
Kurama Itto 34 24 -8 6 6 4
7 A L Can RO. :TJ:[13-36]
Kurama Itto 34 27 -8 6 6 4
8 A L Can RO. :TJ:[13-36]
Kurama Itto 34 30 -8 6 6 4
9 A L Can RO. :TJ:[13-36]
Reverse Splinter Gale 14 12 -6 6 6 1
BT A H
Reverse Grass Part 14 14 -6 8 8 1
BT 2 A SL :TC:[?-RC]
Vampiric Rain 14 14 -8 0 0 2
B M
Vampiric Rain 14 14,14 -8 0 0 4
B B M M :NC:
Vampiric Rain 14 14,14,16 -12 -2 -2 9
B B B M M M :NCC:. LH
Yomi Gake 14 12 -12 -4 KND 9
B A M Fastest input has further range. :TC:[10-13]. 40 dmg on :CH:
Door Knocker 14 14 -12 -4 -4 2
6 B M
Door Knocker 14 14,6 -14 -6 -6 4
6 B B M H :NC:
Door Knocker 14 14,6,18 -8 LNC LNC 15
BE 6 B B A + B M H M :NCC:. SS into DGF. :TC:[9-19]. :TJ:[24-46]
Door Knocker 14 14,6,8 -12 KND KND 6
6 B B B M H H :NCC:
Door Knocker 14 14,6,8,18 -8 LNC LNC 16
BE 6 B B B A + B M H H M :NCC:. SS into DGF. :TC:[9-19]. :TJ:[24-46]
Door Knocker 14 14,6,8,19 -8 KND KND 11
6 B B B B M H H M GC
Submission Slash 18 22,4,10 -16 LNC LNC 6
3 B M M M
Submission Slash 18 22,4,10 -10 LNC LNC 6
3 B M M M SS into DGF
Submission Slash 18 22,4,10,13 -10 KND KND 15
3 B B M M M M :NC:. [5] dmg if all previous hits were blocked/whiffed. GC
Death Slash 20 22 -6 4 4
2 B M
Death Slash 22 -6 4 4
short 2 B M Damage and duration depend on hold timing
Death Slash 40 - KND KND
medium 2 B M UA . Damage and duration depend on hold timing
Death Slash 50 - KND KND
long 2 B M UA . Damage and duration depend on hold timing
Nebular Burst 22 14 -18 -10 -10 2
1 B L
Nebular Burst 22 14 -4 4 4 2
1 B L SS into IND
Nebular Burst 22 14,14 -20 4 4 4
1 B A L M :NC:. :TC:[0-13]
Nebular Burst 22 14,30 -4 2 2 9
1 B B L M :NC:. Forces crouch on block and hit
Hannya Hammer 12 14 -12 -8 -8 2
4 B H Soul steal
Inner Palm 16 28 -10 10 LNC 9
WR B M :TC:[0-18]
Snowflake 14 18 -6 2 2 2
FC B M :TC:[?-RC]
Heretic Sword 18 30 -4 KND KND 9
FC 3 B H
Heretic Sword 18 30 -4 KND KND 9
FC 3 B H Soul steal
Quarter Moon 22 28 -8 2 2 9
7 B M :TJ:[7-29]
Quarter Moon 22 30 -8 2 2 9
8 B M :TJ:[7-29]
Quarter Moon 22 32 -8 2 2 9
9 B M :TJ:[7-29]
Reverse Drizzle 16 18 -6 4 4 2
BT B M
Reverse Snowflake 16 20 -8 2 2 2
BT 2 B M :TC:[?-RC]
Side Kick 12 14 -6 2 2 2
K H
Ballerina Spin 16 30 -16 KND KND 4
6 K H
Ballerina Spin 16 20,11,22 -16 KND KND 10
BE 6 K A + B H M M :NC:
Mid Kick 14 16 -6 2 2 1
3 K M
Arc Kick 16 12 -14 -4 -4 1
2 K L :TC:[?-RC]
Nozuchi Fumi 18 20 -14 0 0 9
1 K L
Wood Cutter 18 18 -10 0 0 2
4 K M
Wood Cutter 18 18,30 -8 2 2 9
4 K B M M
Wood Cutter 18 18,22 -6 2 2 9
short 4 K B M Same properties as 2 [B]
Wood Cutter 18 18,40 - KND KND
medium 4 K B M UA . Same properties as 2 [B]
Wood Cutter 18 18,50 - KND KND
long 4 K B M UA . Same properties as 2 [B]
Steel Wind 28 29 -16 KND KND 9
2 3 6 K M :TC:[4-6]. :TJ:[6-33]
Steel Wind 28 29 - KND KND 9
2 3 6 K K M :TJ:. SS into DGF
Steel Wind 28 29,30 -14 KND KND 15
2 3 6 K K M M :TJ:
Steel Wind 28 29 9
2 3 6 K M into back jump
Steel Wind 28 29,30 15
2 3 6 K K M M into back jump
Arc Kick 16 12 -14 -4 -4 1
FC K L :TC:[?-RC]
Knee Cap 20 18 -20 KND KND 4
FC 3 K L :TC:[?-RC]
Manji Spin Low Kicks 18 8 -20 -4 -4 1
FC 1 K L :TC:[?-RC]
Manji Spin Low Kicks 18 8,8 -22 -14 -14 3
FC 1 K K L L :NC:. :TC:[?-RC]
Manji Spin Low Kicks 18 8,8,6 -22 -12 -12 5
FC 1 K K K L L L :NC:. :TC:[?-RC]
Manji Spin Low Kicks 18 8,8,6,6 -22 -12 -12 6
FC 1 K K K K L L L L :NCC:. :TC:[?-RC]
Manji Spin Low Kicks 18 8,8,6,6,10 DZY DZY DZY 8
FC 1 K K K K K L L L L L :TC:[1-66]
Rising Knee 12 18 -14 KND KND 9
WR K M :TC:[2-11]. :TJ:[12-35]
Avoiding the Puddle 20 16 -8 KND/-2 KND/-2 4
7 K M :TJ:[9-31]
Avoiding the Puddle 20 18 -8 KND/-2 KND/-2 4
8 K M :TJ:[9-31]
Avoiding the Puddle 20 20 -8 KND/-2 KND/-2 4
9 K M :TJ:[9-31]
Reverse Koragashi 14 16 -6 2 2 1
BT K H
Reverse Dust Banishment 16 14 -14 -2 -2 1
BT 2 K L :TC:[?-RC]
Poison Breath 35 30 4 STN STN 15
A + B H BA . :TC:[1-17]. LH vs RE/GI
Toxic Breath 44 40 8 STN STN 15
:(A)+(B): SM BA . :TC:[1-17]. LH vs RE/GI
Bad Stomach to Backflip Kick -
A + B K :TS:
Bad Stomach to Backflip Kick 40 18,18 6 KND KND 14
BT 2 A + B K M M :TJ:. :TC:. Forces crouch on block
Digging Cyclone 22 16 7 STN STN 9
6 A + B M SS into FLE
Spine Divine 24 36 -4 6 6 9
4 A + B M LH versus whiff
Deathcopter 100 80 - KND KND
8 A + B M UA . :TJ:[8-115]
Deathcopter 55 40 - KND KND
8 A + B G M UA . :TJ:[1-23]. Can use 2 instead of G
Deathcopter 92 42 - KND KND
8 A + B 4 M UA . :TJ:[1-63]
Moonsault Slayer 60 60 KND KND KND
2 3 6 A + B M :TC:[60-89]. :TJ:[10-60]
Flea 15
Flea Stance B + K :TJ:. SS into FLE
Insiand Stance 15
Indian Stance 2 B + K SS into IND
Manji Dragonfly 15
Manji Dragonfly 8 B + K SS into DGF
Spinning Evade 17
4 B + K Evades i[2] verticals up to -6
Spinning Evade 17 DZY DZY DZY
4 B + K B Can tap multiple Bs, each cost 9 health
Soul Stealer 8 10 -14 KND KND
A + K M LH versus whiffed attack. GI vs high and mid horizontals
Soul Stealer 24 24 -10 12 12 15
BE A + K A + B M LH versus opponent doing GI
Harakiri 30 90 - KND KND
2 A + K M :TC:[80-101]. Cost 90 HP
Suicide
6 A + K Feint. Ends in BT
Suicide 44 90 - KND KND
6 :(A)+(K): M UA . Seppuka, cost 80 HP. :TC:[86-106]
Suicide
6 :(A)+(K):G Feint. Ends in BT
Suicide 54 95 - KND KND
6 :(A)+(K):2 M UA . Seppuka, cost 80 HP.
Suicide
6 :(A)+(K):2 G Feint
Suicide 44 90,9 - KND KND
6 :(A)+(K):A + K M M UA . Seppuka, cost 200 HP. :TC:[101-122]
Suicide 44 90,2 - KND KND
6 :(A)+(K):A M M UA . Seppuka, cost 90 HP. Can do multiple spins, each cost 90 HP.
Suicide 44
6 :(A)+(K):A A M Seppuka into spin into justframe recovery. Ends in BT, gains 125% soul gauge.
Sword Face Smash 18 50
A + G TH
Jumping Body Slam 18 55
4 A + G TH
Wheels of Hell 18 60
RIGHT SIDE THROW A + G TH
Elegant Storm 18 60
LEFT SIDE THROW A + G TH
Tornado Drop 18 70
BACK THROW A + G TH
Soul Siphon 18 29
6 A + G Gains 25% of soul gauge. If broken, cost 20HP and do no damage.
Soul Possession 18 29
6 A + G 6 Gains 25% of soul gauge. If not broken, cost 20HP and do no damage.
Rainbow Drop 18 68
2 1 4 A + G
Kabuki 20 18 -12 2 8 1
3 * 6 * 9 A M Soul steal on CH
Ganto 14 31 -20 KND KND 4
2 * 8 A H LH versus opponent with 2 meters
Flagstaff 24 26 -6 KND KND 4
1 * 4 * 7 A M
Circium 22 32 0 8 LNC 9
3 * 6 * 9 B M
Shrine 16 15 -12 LNC LNC 2
2 * 8 B M :TC:[4-15]
Sword Stab 80 130 KND KND
1 * 4 * 7 B M UA
Sword Poke Windmill 24 81 -8 KND STN 12
1 * 4 * 7 B A M M M M M M M
Face Spitter 16 22 -16 -2 STN 9
1 * 4 * 7 B B H LH on CH
Fubuki 16 24 -8 KND KND 9
3 * 6 * 9 K M :TJ:[9-33]. GC
Guillotine Crow Kick 40 10,14 2 14 14 4
2 * 8 K M M :TC:[4-10]
Kanaroo Kick 26 30 -10 LNC LNC 9
1 * 4 * 7 K M :TC:[5-58]. LH on whiffed GI
Crying Spirit Sword 30 38 -4 STN STN 15
3 * 6 * 9 A + B M Forces crouch on block.. GC
Crying Spirit Sword
3 * 6 * 9 :(A)+(B): M SS to FLE
Crying Spirit Sword 42 20 -18 0 0 9
3 * 6 * 9 A + B 2 B L
Solar Kick Shark Attack 20 26 -12 -6 -6 2
3 * 6 * 9 B + K M LH on whiffed low. :TC:[17-22]. :TJ:[14-16]
Solar Kick Shark Attack 20 26 -17 -7 -7 2
3 * 6 * 9 :(B)+(K): M LH on whiffed low. :TC:[17-22]. :TJ:[14-16]. Ends in BT
Solar Kick Shark Attack 20 26,14 -26 -18 -18 9
3 * 6 * 9 B + K A + B M H :NC:
Solar Kick Shark Attack 20 26,14 -26 -18 -18 9
3 * 6 * 9 B + K :(A)+(B): M H :NC:. SS into IND
Solar Kick Shark Attack 20 26,14 -26 -18 -18 2
3 * 6 * 9 :(B)+(K):A + B M H
Solar Kick Shark Attack 20 26,14 -26 -18 -18 9
3 * 6 * 9 :(B)+(K)::(A)+(B): M H SS into IND. Backturned IND
Solar Kick Shark Attack 20 26,14,26 -18 LNC LNC 14
3 * 6 * 9 B + K A + B K M H M :TC:[1-51]
Ninja Sun Flare 38 40 4 KND KND 15
1 * 4 * 7 * 2 * 8 B + K M :TC:[7-68]. BA . Guard cancellable into :FC:
Ninja Sun Flare 38
1 * 4 * 7 * 2 * 8 :(B)+(K): SS into IND
Sliding 20 26 -18 KND KND 9
RUN K L :TJ:
Rolling Spark 36 28 -12 2 2 4
FLE A L :TJ:[1-12]. :TC:[12-38]
Rolling Spark 18 18 8 STN STN 4
FLE 6 A H SS into DGF
Skull Splitter 14 20 -8 LNC LNC 9
FLE B M
Skull Splitter 22 30 0 STN STN 15
FLE B M
Flea Kicker 24 25 2 10 10 19
FLE K M SS into IND. :TJ:[1-32]
Flea Gouge 18 10 4 KND KND 9
FLE A + B M BA. :TJ:[1-17]
Flea Roll
FLE B + K Feint.
Jumping Flea 36 20 6 STN STN 2
FLE 7 * 8 * 9 M SS back to FLE
Running Flea 8 5, 5, 5, 5 -12 KND KND 7
FLE 6 6 SL SL SL M :NC:. Soul steal
Warp Rolling Shark 40 28 -16 2 2 4
IND A L
Enlightened Sun Flare 40 25 -14 KND KND 9
IND B M LH when dodging attack
Tobi Ushikawa 16 14,1 8 14 14 3
IND K M M SS into DGF
Raging Kneel Head 18 24 -34 -26 -26 9
IND 2 B + K B L :TC:[4-46]. :TJ:[1-4]
No Fear 30 60 STN STN
IND A + K M UA . Seppuku, cost 60 HP. Gains 100% soul gauge. :TC:[1-111]
Intrepid 30 60 STN STN
IND :(A)+(K): M UA . Seppuku, cost 110 HP. Gains 200% soul gauge. :TC:[1-111]
Manji Blood Star 16 60,8 KND KND
IND A + K A M UA . :TJ:
Warp
IND 8 Teleports to opponents right side
Warp
IND 6 Teleports in front of opponent
Warp
IND 4 Teleports on the same place
Warp
IND 2 Teleports behind opponent
Akitsu Mandala 18 12,12,12 -12 KND KND 6
DGF A M M M :TJ:[1-?]
Dragonfly Blade 30 26 2 STN STN 9
DGF B M :TJ:[1-29]. :TC:[31-50]. GC
Dragonfly Sweep 20 26 -16 8 8 4
DGF K L :TC:[19-34]. :TJ:[1-17]
Spirited Away 16 12 -5 12 STN 4
DGF A + B H Air throw. Upon landing, perfect input K grants soul gauge; if fails, Yoshi stumbles. On whif, back to DGF
Parachute Spinner 30 11,11,11 -7 STN STN 1
SGDF A M M
Transcendent Dragonfly 21 33 STN STN
SGDF B M UA . :TC:[22-32]. :TJ:[1-22]
Acrobatic Bliss 65 33 -8 STN STN 15
SGDF K K M :TJ:[1-69]. Perfect input required. Gains soul gauge. If failed, stumbles (-100)
Spinning Fall 54 66 0 STN STN 15
SGDF B + K M :TJ:[1-60]. SS into FLE
Dragonfly Super into Manji
SGDF 8 B + K SS into DGF.
Daruma Drop 54 44,33 32 KND KND
SGDF 2 B + K M M SS into IND. :NC:. BA . Input 6 to increase range.
Paradise Death 62 132 STN STN
SGDF A + K M UB. Seppuka
Johari Thiste 46 30 2 16
B + G M RE [6-30]
Johari Thiste 66 40 8 20
:(B)+(G): M BA RE [6-50]
Shudaro War Fan 20 8 16 33
RE A H SS into DGF.
Shudaro War Fan 22,17 KND 33
RE A A H H :NC:. SS into DGF. BA
Famished Preta 30 KND 50
RE B M BA
Road to Madness 44 -12 -4 33
RE K M AT LH
Ghost Thief Funreal 23 77 4 KND KND 12
A + B + K M Flash on frame 23. CE . BA . TJ:
Soul Charge 6 0 0 8 8 0
4 A + B + K SM Freezes on frame 6
Yin and Yang Recursion 16 36 8
2 3 6 A + B + K M SS into SDGF
Manji Tsunami 18 60
SC A + G H Is +8 when broken
Nimbus 18 60
SC 4 A + G H Is +8 when broken
Golden Bar 14 13,43 -4 4 4 3
SC 3 A A M H :NC:. :TC:[5-8]
Akitsu Mandala 18 13,13,13,24 2 KND KND 17
SC DGF A B M M M M :NC:. BA . :TC:[33-68]
Skull Splitter 28 26,13,15,18 KND KND
SC DGF B B B B M M M M UA . :NC:. Post-1st attacks comes out only on hit
Flea Kicker 18 28,11,11,6 X LNC LNC 7
SC DGF K A L M M M :NC:. :TJ:. SS into SDGF. Frames on block are unknown/unimportant due to SDGF transition
Dragonfly Manji into Super
SC DGF 8 B + K SS into SGDF
Shudaro War Fan 22,17 KND
SC RE A A BA . :NC:. SS into DGF
Attack IMP DMG GRD HIT CH GB

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