Taki Biography

Taki (タキ, also written as 多喜) is a character in the Soul series of fighting games. She appeared in the game Soulcalibur VI, which marks her debut appearance in the new, rebooted Soulcalibur timeline. She is nicknamed Fu-ma’s Shadow (封魔の朧影 Fūma no oborokage?).

She appeared in all the following games with the exception of Soulcalibur V, in which she was replaced by her student Natsu.

What lies in her soul is Honor.

She is known as the Hunter of Darkness (闇の狩人 Yami no Garibito) in Soul Blade.

The Partial Shadow of Demon Sealing (封魔の朧影 Fuuma no Oborokage) in Soulcalibur.

The Sealed Sword of Godspeed (神速の封刃 Shinsoku no Fuujin) in Soulcalibur IIISoulcalibur IV, and Soulcalibur: Broken Destiny.

In Soulcalibur: Lost Swords, she is referred to as She Who Seals Off Evil (魔を封ずる者 Ma o Fuuzuru Mono).

Taki is an outcast of the Fu-Ma clan and the most skilled adept of the Musō-Battō-ryū style. Her quest to find Soul Edge ended in a confrontation with Cervantes. She saved the holy warrior Sophitia from near death during the confrontation but lost her beloved sword Rekki-Maru. She returned Sophitia to her homeland before returning to Japan with hopes to reforge Rekki-Maru with a shard of Soul Edge. Unfortunately, the repair failed. Her last hope was to attempt to reforge the enchanted blade Mekki-Maru, which she had hidden in her homeland.

Taki successfully fuses Soul Edge with Mekki-Maru but the power within it worries her. Gekki, a member of the Fu-Ma Clan, demands Mekki-Maru to the leader of the clan. Toki. Taki defeats Geki and flees from the scene. Over time, Toki grew to have an obsession with Mekki-Maru and this was clear to Taki who hid the sword away before reclaiming it. Later, Maki, one of the heads of the Yasunobe Faction, appears before her. She demands Taki to hand over Mekki-Maru to her. The two fight with Taki emerging victorious. In an effort to learn more about Mekki-Maru, Taki travels to Mt. Fuji.

She comes across a strange warrior named Yoshimitsu and fights him. She releases he is an automaton controlled by Toki. She senses the broken seal containing Gel-o-Fury, a great demon she once slew in the past. She senses that Gel-o-Fury is heading to the Hoko-Ji Temple in Kyoto. After fending off numerous attackers, she comes face to face with Shuki, the head of the Fu-Ma clan’s Fujibe faction. With Taki as an outcast, he attempts to slay her but is foiled. He admits she should have been the leader of the clan and entrusts her to kill Toki. He gives her Ranjatai, incensed imbued with celestial power.

Continuing her search, she comes across Isurugi, a member under Toki, who tells her he seeks Gel-o-Fury, who has grown more powerful than ever before. He attacks along with the vengeful spirits of Miime and Niime. When she reaches Hoko-Ji Temple, she finds Geki possessed by Gel-o-Fury. After coming to, Geki tells Taki that Toki is no longer in these lands. She decides to cross the seas in search of the sword and her former master.

This introduction was purpose by Skeiider
Attack IMP DMG GRD HIT CH GB
Simple Horizontal 10 8 -10 -2 -2 1
A H Cancel with G
Natural Horizontal Combo 10 8,8 -12 -4 -4 3
A A H H :NC:
Barbed Blades 10 8,8,10,16 -8 -2 KND 6
A A A H H SL H :TC: W! on CH, 3rd hit will force standing, Chip 6
Shadow Ripper 10 8,8,18 -14 0 0 5
A A B H H M :NCC: OTG, RTC, B can be delayed
Death Penalty 10 8,8,16 -2 2 2 5
A A K H H H :NCC: Jails at tip range, K forces BT on hit
Shadow Gate 10 8,10,14 -16 STN STN 4
A 6 H M M :NC:LH Just Frame, Chip 6
Shadow Shrine 15 10,14 -16 KND KND 2
A 6 M M :NC:LH W!, Chip 6
Shadow Shrine 15 10,14 12 KND KND 2
A 6 B + K M M :NC:LH :TC: W! RTC Chip 6. SS into WRO
Shadow Shrine 15 8,10,34 -12 KND KND 12
A 6 :(B)+(K): M M H LH :TC:GC Chip 6, [B+K] will W! on LH
Shadow Shrine 15 10,14 -18 KND KND 2
A 6 * 2 B + K M M :NC:LH :TC: W!, RTC, Chip 6. SS into DB
Fan Dance 16 12 -14 -2 -2 1
6 A H
Fan Dance 16 12 -4 8 8 1
6 A 4 H SS into PO
Fan Dance 16 12,15,20 -8 STN STN 4
6 A A H M M :NCC: W!, NCC at tip range, Chip 10
Burning Misery 16 12,8 -12 -4 -4 3
6 A B H M :NCC:
Burning Misery 16 12,8,10 -12 -4 -4 5
6 A B B H M M :NCC:
Burning Misery 16 12,8,10,12 -10 0 0 6
6 A B B B H M M M :NCC:
Wind Scroll 20 24 -10 6 STN,+10 2
3 A M :TC: Forces BT on NH, Chip 6
Shadow Split 12 10 -6 6 6 1
2 A SL RTC
Reaping Hook 26 28 -24 4 KND 4
1 A L :TC: OTG RTC Ring out on normal hit
Divine Judgment 14 18 -10 -4 -4 1
4 A H
Divine Judgment 18 18 -2 4 4 1
4 A 4 H SS into PO
Divine Judgment 18 18,10,16 2 STN STN 5
4 A K H M H :TJ: OTG
Divine Judgment 18 18,10,16 -2 STN STN 5
4 A K 4 H M H :TJ: OTG. SS into PO
Shadow Split 12 10 -6 6 6 1
FC A SL RTC
Earth Scroll 22 16 -14 -4 -4 1
FC 3 A L :TC: RTC
Earth Scroll 22 16,16 -14 -4 -4 3
FC 3 A K L L :NCC::TC: RTC
Shadow Claw 16 18 -2 6 6 1
WR A M :TC: Does not force standing against crouching opponents.
Shadow Claw 16 18,8 -10 -2 -2 2
WR A A M H :NC::TC: Chip 3
Shadow Claw 16 18,8,29 -18 STN STN 4
WR A A A M H M :NCC::TC::TJ: Chip 3
Shadow Claw 16 18,8 -2 6 6 2
WR A A 4 M H :NCC::TC: SS into PO. Chip 3
Falling Scroll 36 22 -8 KND KND 4
7 * 8 * 9 A L :TJ: RTC
Reverse Shadow 12 12 -6 4 4 1
BT A H
Reverse Shadow Split 16 14 -6 4 4 1
BT 2 A SL :TC: RTC
Simple Vertical 14 12 -8 2 2 2
B M Cancel with G, Forces standing
Shadow Banishment 14 12,10 -12 6 6 4
B A M H :NC:
Shadow Banishment 14 12,10,26 -2 6 KND,+6 5
B A K M H H :NCC: Forces back turn on normal hit
Heavy Shadow 14 12,10,31 -6 KND KND 9
B A 6 K M H M GC
Shadow Banishment 14 12,10 0 8 8 4
B A 4 M H SS into PO
Hidden Assassin 14 12,12 -12 -4 -4 4
B B M M :NC:
Hidden Assassin 14 12,12,10,14 -10 -4 -4 7
B B B M M M M OTG, RTC
Hidden Assassin 14 12,12 -2 6 6 4
B B 4 M M SS into PO
Oppression 14 12,25 -2 6 KND,+6 4
B K M H :NC: Forces back turn on normal hit
Oppression 14 12,35 4 KND KND 6
B K M H GC
Silence 18 16 -6 10 10 2
6 B M Opponent is crouching on hit unless they perform an action
Explosive Talisman 18 16,10,18,6 6 6 LNC+6 19
6 B B M M M GC BA W!, Adds 1 stock towards LH PO 2B+K
Explosive Talisman 18 16,10,18,6 14 14 LNC+14 19
6 B B 6 M M M GC BA W!, Adds 1 stock towards LH PO 2B+K, Invulnerability. SS into PO Rush.
Spread Wing 16 22 -16 LNC LNC 9
3 B M GC :TC: OTG W!
Spread Wing 16 22 -40 LNC LNC 9
3 B B + K M GC :TC: OTG, W!, Hold B for shortcut. SS into STK
Spread Wing 16 22 -40 LNC LNC 9
3 B :(B)+(K): M GC :TC: OTG, W!, No shortcut available. SS into STK
Spread Wing 16 22 -40 LNC LNC 9
3 B 2 * 8 B + K M GC :TC: OTG, W!, Hold B for shortcut. SS into STK
Dark Slicer 16 16 -10 0 0 2
2 B M :TC:
Dark Slicer 16 16,8 -12 -4 0 4
2 B A M H :TC: A can be delayed, Chip 3
Dark Slicer 16 16,8 -2 6 10 4
2 B A 4 M H :TC: A can be delayed, Chip3. SS into PO
Dark Slicer Feint 6 10 -12 -4 0 1
2 B A H Chip 3.
Dark Slicer Feint 6 10 -2 6 10 1
2 B A 4 H Chip 3. SS into PO
Curse 20 22 -10 0 4 2
1 B L :TC:. SS into PO
Lightning Scroll 12 10 16 -10 -10 2
4 B M Chip 3
Lightning Scroll 12 10,10 -16 -10 -10 4
4 B A M H Chip 3,3; Jails at tip range.
Lightning Scroll 12 10,10 4 10 10 4
4 B A 4 M H Chip 3,3, Jails at tip range. SS into PO
Seal of the Fire Dragon 60 50 LNC -43 LNC -43 LNC -43
4 1 2 3 6 B M UA :TJ: W!, OTG Cancel with G
Free Shadow 16 14 -8 2 2 2
FC B M RTC
Darkness Banishment 12 12 -14 2 2 2
WR B M :TC:
Darkness Banishment 12 12,20 -18 -4 STN -4 9
WR B B M L :NC: :TC: GC 2nd hit will KND during STN
Darkness Banishment 12 12 2
WR B B + K M :TC: :TJ: SS into STK
Darkness Banishment 12 12 2
WR B :(B)+(K): M :TC: :TJ: SS into STK
Darkness Banishment 12 12 2
WR B 2 * 8 B + K M :TC: :TJ: SS into STK
Veiled Banishment 38 12 -10 6 6 2
7 * 8 * 9 B M :TJ:
Veiled Banishment 38 12,20 -18 -4 STN,-4 9
7 * 8 * 9 B B M L :NC: :TC: GC 2nd hit will KND during STN
Veiled Banishment 38 12 2
7 * 8 * 9 B B + K M :TC: :TJ:. SS into STK
Veiled Banishment 38 12 2
7 * 8 * 9 B :(B)+(K): M :TC: :TJ:. SS into STK
Veiled Banishment 38 12 2
7 * 8 * 9 B 2 * 8 B + K M :TC: :TJ:. SS into STK
Shadow Mekki-maru 16 16 -8 2 2 2
BT B M
Shadow Mekki-maru 16 16,10 -12 0 0 4
BT B A M H A can be delayed, Chip 3
Shadow Mekki-maru 16 16,10 -2 10 10 4
BT B A 4 M H A can be delayed. Chip 3. SS into PO
Darkness Shatter 18 18 -8 2 2 2
BT 2 B M RTC
Darkness Shatter 18 18 -5 3 3 2
BT 2 B 4 M SS into PO
Simple Kick 12 10 -10 -2 -2 1
K H Cancel with G
Natural Kick Combo 12 10,10 -8 2 2 3
K K H H :NC:
Haste 12 10,10,12 -2 6 6 5
K K K H H H :NCC:
Haste 12 10,10 -4 4 4 3
K K 4 H H :NCC:. SS into PO
Water Haste 12 10,10,10 -14 -2 -2 5
K K 2 K H H L :TC: OTG RTC
Thunder Fall Kick 22 17,13 -8 2 2 9
K 2 M M :NCC: :TJ: GC OTG Forces crouch on block/hit
Divine Punishment 18 14 -12 2 2 2
6 K M OTG
Divine Punishment 18 14,10 -12 0 0 4
6 K A M H :NC: OTG, A can be delayed, Chip 3
Divine Punishment 18 14,10 -2 10 10 4
6 K A 4 M H :NC: OTG, A can be delayed. SS into PO
Divine Kicker 18 14,22 2 8 KND,+8 9
6 K K M M :NC: OTG
Rapid Destruction 14 10 -8 -2 -2 2
3 K M Does not force standing
Rapid Destruction 14 10,10 -16 -4 -4 4
3 K K M M :NC:
Rapid Destruction 14 10,10,20 -10 KND KND 6
3 K K K M M M :NCC: W!, 3rd hit will KND during STN
Rapid Destruction 14 10,10 16 30 30 4
3 K K B + K M M :TC: SS into WRO
Rapid Destruction 14 10,10,34 -12 KND KND 13
3 K K :(B)+(K): M M H :TC::TJ:GC LH [B+K] will W! on LH
Sealing Punishment 16 12 -14 -4 -4 1
2 K L :TC: OTG
Punishing Strike 18 10 -14 -8 -2 1
1 K L OTG
Punishing Strike 18 10,14 0 10 10 3
1 K K L M :NCC: OTG, Forces crouch on Hit
Water Kick 16 20 -4 6 6 1
4 K H
Water Kick 16 20,12 -8 -2 -2 3
4 K K H L :NCC::TC: OTG
Sealing Punishment 16 12 -14 -4 -4 1
FC K L :TC: RTC OTG
Divine Cannon Combo 16 12 -20 -10 -6 1
FC 3 K L :TC: RTC
Divine Cannon Combo 16 12,14 -12 6 STN,+6 3
FC 3 K K L M :NCC::TC: 2nd hit will KND during STN
Divine Cannon 16 15 -10 2 STN,+2 2
WR K M :TC: W!
Haste Alternate 22 12 -20 -6 -6 1
7 * 8 * 9 K H :TJ:
Haste Alternate 22 12,10 -18 KND KND 3
7 * 8 * 9 K K H L :TJ::TC: OTG
Haste Alternate 22 12,10,14 -6 KND KND 5
7 * 8 * 9 K K K H L H :TJ::TC: OTG
Haste Alternate 22 12,10 -12 KND KND 3
7 * 8 * 9 K K 4 H L :TJ::TC: OTG. SS into PO
Punishing Wind 16 18 -2 LNC LNC 9
BT K M GC Forces crouch on Block/hit, Cannot ukemi air hit
Reverse Seal Punishment 18 16 -16 -6 -6 1
BT 2 K L :TC: OTG RTC
Ninja Cannon 30 18,6 2 LNC LNC 15
A + B SL :TC:BA LH RTC, Forces crouch, LH triggers upon Impact Counter
Ninja Cannon 30 18,6 -12 LNC LNC 15
A + B A SL H :TC:BA LH Froces crouch, 2nd hit miss if 1st hit connects.
Ninja Cannon 30 18,6 0 LNC LNC 15
A + B A 4 SL H :TC:BA LH Forces Crouch, 2nd hit will miss if 1st hit connects SS into PO
Lightning Blaze (slide Input) 6 10 -12 -4 0 1
A + B A H Chip 3
Lightning Blaze (slide Input) 6 10 -2 6 10 1
A + B A 4 H Chip3. SS into PO
Demon Destroyer 49 20 0 0 0 2
6 A + B H SS into PO Rush
Demon Destroyer 49 20 -3 -3 -3 2
6 A + B 4 H [4] after attack is released. SS into PO
Demon Destroyer
6 A + B 4 [4] before attack is released. Cancels projectile. SS into PO
Fog Blanket 37 30 -26 STN STN 9
2 A + B M :TC::TJ: GC Rolls upon attacking after block advantage 0 or <
Seal 28 28 -8 LNC LNC 9
4 A + B M :TC: GC W!
Poison Dart 16 10 -16 6 STN,+6 2
FC A + B SL STN when used OTG
Fog Blanket 34 30 -40 STN STN 9
BT 2 A + B M :TC::TJ:GC OTG, Rolls upon attacking after block advantage 0 or <
Reverse Lightning 38 40 -24 LNC LNC 15
BT B + K M GC :TC::TJ:
Reverse Lightning 17 40 -24 LNC LNC 15
DOWN B + K M GC :TC::TJ:
Gunpowder Plot 26 28 -12 KND KND 9
:(B)+(K): H GC LH Triggers upon hitting an opponent using a high attack, W! on LH
Appeal
K + G Taunt, Cancel with G
Strangulation Blade 18 48 KND,+16 KND,+16
A + G H TH Cannot ukemi
Departure in Fire 18 52 KND,+26 KND,+26
4 A + G H TH Cannot ukemi
Jute Burial 18 62 KND KND
LEFT SIDE THROW A + G H TH Cannot ukemi
Cellar Drop 18 62 KND KND
RIGHT SIDE THROW A + G H TH Cannot ukemi
Dropping the Bottle 18 70 KND KND
BACK THROW A + G H TH Can ukemi
Crossing the Cliff 18 62 KND KND
3 * 6 * 9 A + G H TH Cannot ukemi, Taki is +8 upon grapple break
Shadow Run 20 10 -4 4 4 1
3 * 6 * 9 A H
Shadow Run 20 10 -4 4 4 1
3 * 6 * 9 A 4 H SS into PO
Shadow Run 20 10,16 -10 -4 -4 3
3 * 6 * 9 A A H H
Shadow Run 20 10,16 -8 -4 -4 3
3 * 6 * 9 A A 4 H H SS into PO
Piercing Wind Seal 38 16 -4 4 STN +4 1
2 A H :TC::TJ:. No Chip
Piercing Wind Seal 38 16 -6 2 2 1
2 A 4 H :TC::TJ:. No Chip, SS into PO
Piercing Wind Curse 38 14 -4 4 STN +4 1
8 A H :TC:. :TJ: Chip 3
Piercing Wind Curse 38 14 -6 2 2 1
8 A 4 H :TC:. :TJ:. Chip 3. SS into PO
Bamboo Cutter 20 18 -8 2 2 1
1 * 4 * 7 A H On hit +3 at tip range, somewhat forces BT
Assassin's Strike 18 22 -12 STN -8 STN -8 9
3 * 6 * 9 B M :TC:LH -[6] on block if attack connects at far range. LH Triggers upon close range front hit
Illusion Scroll 30 10,28 -12 LNC LNC 9
2 * 8 B M M GC 1st hit STNs if second hit whiffs allowing for combos.
Cursed Talisman 26 16,18,6 6 LNC LNC 20
1 * 4 * 7 B M M BA GC W! Adds 1 stock towards LH PO 2B+K, Invulnerability
Cursed Talisman 26 16,18,6 14 LNC LNC 20
1 * 4 * 7 B 6 M M BA GC W! , Adds 1 stock towards LH PO 2B+K, Invulnerability. SS into PO Rush
Hurricane Punishment 24 20,20 -18 -6 -6 2
3 * 6 * 9 K SM SM :NC:. :TC:. :TJ:
Storm Cloud Scroll 24 14,14 -18 -8 STN 10
2 * 8 K H H :NC:. :TC:. :TJ:. GC
Storm Cloud Scroll 24 14,14,26 -18 KND -16 KND -16 12
2 * 8 K A H H M :NCC:. :TC::TJ: GC W!
Storm Cloud Scroll 24 14,14 STN 10
2 * 8 K B + K H H :TC:. :TJ:. GC . SS into STK
Storm Cloud Scroll 24 14,14 STN 10
2 * 8 K :(B)+(K): H H :TC:. :TJ:. GC . SS into STK
Storm Cloud Scroll 24 14,14 STN 10
2 * 8 K B + K 2 * 8 H H :TC:. :TJ:. GC . SS into STK
Storm Cloud Scroll 24 14,14 4 14 STN 10
2 * 8 K 6 B + K H H :TC:. :TJ:. GC . SS into WRO
Storm Cloud Scroll 24 14,14,34 -12 KND KND 19
2 * 8 K 6 :(B)+(K): H H H :TC::TJ: GC :NCC: [B+K] will W! on LH.
Storm Cloud Scroll 24 14,14 STN 10
2 * 8 K 2 8 B + K H H :TC:. :TJ:. GC . SS into DB.
Heavy Burden 22 18 -4 4 LNC 9
1 * 4 * 7 K M GC Forces crouch on block/normal hit, Cannot ukemi air hit
Spectre Extermination 20 10,10,22 -4 STN,4 STN,4 4
3 * 6 * 9 A + B M M M :TJ:. :TC:
Spectre Extermination 20 10,10,38 2 KND KND 9
3 * 6 * 9 :(A)+(B): M M M :TJ:. :TC:BA
Vacuum Drop Kick 21 26 -22 KND KND 9
RUN K L :TJ: :TC: GC
Vacuum Drop Kick 21 26,19 0 0 9
RUN K K L L :TJ: :TC: GC String can only be completed on hit
Vacuum Drop Kick 21 26,19,31 -8 STN STN 10
RUN K K B L L M :TJ: :TC: GC String can only be completed on hit
Possession
PO 2 1 4 SS into PO
Striking Shadow 12 10 -16 -4 STN,-4 4
PO A H Chip 6
Striking Shadow 12 10 -6 6 STN,KND 4
PO A 4 H SS into PO. Chip 6
Scroll Of Darkness 20 30 -12 4 4 4
PO 6 A M :TJ: W!
Scroll Of Darkness 20 30 4
PO 6 A B + K M :TJ: W! . SS into STK
Scroll Of Darkness 20 30 4
PO 6 A :(B)+(K): M :TJ: W! . SS into STK
Scroll Of Darkness 20 30 4
PO 6 A 2 B + K M :TJ: W! . SS into STK
Storm Scroll 18 16,17 -4 STN,KND STN,KND 3
PO 2 A H M :TS::TC::TJ::NC: Chip 6
Dream Scroll 22 34 4 KND KND 15
PO B M M GC Forces crouch on block, Chip 10
Dream Scroll
PO B G SS into PO. Cancel
Possession Quake 10 12,10 -8 0 0 3
PO B A H H Chip 3
Assassin's Purification 20 18 -18 STN,KND STN,KND 9
PO 6 B M :TC: GC Chip 6
Assassin's Purification 20 18,24 -14 STN,KND STN,KND 10
PO 6 B A M M :TC: GC Chip 6
Assassin's Secret 20 15,10 -8 14 14 9
PO 2 8 B H M :TC:SS GC W! LH Triggers upon punishing a high attack. SS into PO
Seal Of The Fire Dragon 60 50 LNC LNC LNC
PO 4 1 2 3 6 B M UA :TJ: OTG W!, Cancel with G
Mat 28 22 -16 STN,-4 STN,-4 2
PO K M :TJ: OTG Cancel with G
Mat 28 22,21 -16 KND KND 9
PO K K M M :TJ:GC OTG, Returns BT, String cannot be completed if first hit misses
Stormy Skies 28 52 -16 KND KND 2
PO K M :TJ: AT OTG Cannot ukemi
Whirling Misery 16 10,16 -4 STN STN 4
PO 6 K M H OTG
Whirling Misery 16 10,16 -2 STN STN 4
PO 6 K 4 M H SS into PO. OTG
Possession Strike 14 20 -26 -16 STN 2
PO 2 K M :TJ: OTG on back and forward rolling opponent
Reverse Possession Strike 28 19 -12 8 8 2
PO BT 2 K M :TJ: OTG
Exorcism 46 60 KND KND KND
PO A + B M UA :TC:
Hover Lightning 48 30 -8 STN STN 15
PO B + K M GC Chip 10, LH Triggers upon punishing a missed attack
Vacuum Dropkick 20 25 -36 KND KND 9
PO 2 B + K L :STC::TJ:LH GC Triggers upon hitting opponent after detonating 4 Talismans
Vacuum Dropkick 20 25,28 11 STN STN 12
PO 2 B + K B L M :STC::TJ:LH GC String can only be continued on hit and GC; NC on LH
Return of the Sun 18 30 KND KND
PO A + G H AT Cannot Ukemi
Bow Breaker 18 45 KND KND
PO 6 A + G H AT Cannot Ukemi
Possession Rush
PO 6 SS :TC: PO Rush
Possession Step
PO 2 SS :TC: PO Step
Wind Roll
WRO 6 B + K SS
Silent Killer 46 10,20 0 4 4 10
WRO A SM SM LH Triggers upon hitting an opponent after breaking their guard
Wind Death Sault 38 24 22 LNC LNC 9
WRO B M GC
Wind Death Sault 38 24,9 4 4 9
WRO B B M H :NC:GC
Wind Death Sault 38 24,9,34 STN -23 STN -23 19
WRO B B B M H M :NCC:GC
Wind Sealing Rush 38 24,6 -34 LNC LNC 9
WRO B K M H :NC:GC
Wind Sealing Rush 38 24,6,15 LNC LNC 9
WRO B K B M H H :NC:GC String cannot be completed if second hit misses
Wind Sealing Descent 38 24,6,6,12,8 LNC LNC 9
WRO B K B M H H :NC:GC AT String cannot be completed if second hit misses
Wind Stealth Launch 51 28 -12 KND KND 9
WRO K H GC LH Triggers upon hitting an opponent using a high attack, W! on LH
Wind Roll
WRO 4 SS into PO
Distorted Breeze
DB 2 * 8 B + K SS into DB
Side Breeze Seal 52 22 -8 10 10 1
DB A M :TC: No chip
Side Breeze Curse 52 22 -8 10 10 1
DB A M :TC: Chip 3
Demon Fangs 58 30 -8 KND KND 15
DB B M :TC:LH . GI M H . Chip 10, LH Triggers upon succesful GI excluding projectiles
Flowing Breeze 50 14,14 -18 STN 10
DB K H H :TC::TJ: NC
Flowing Breeze 50 14,14,27 -18 KND,-16 KND,-16 12
DB K A H H M :TC::TJ: :NCC: W!
Flowing Breeze 50 14,14 STN 10
DB K B + K H H :TC:. :TJ:. SS into STK
Flowing Breeze 50 14,14 STN 10
DB K :(B)+(K): H H :TC:. :TJ:. SS into STK
Flowing Breeze 50 14,14 STN 10
DB K B + K 2 H H :TC:. :TJ:. SS into STK
Flowing Breeze 50 14,14 4 14 STN 10
DB K 6 B + K H H :TC:. :TJ:. SS into WRO
Flowing Breeze 50 14,14,34 -12 KND KND 19
DB K 6 :(B)+(K): H H H :TC::TJ::NCC:LH W! on LH
Flowing Breeze 50 14,14 STN 10
DB K 2 B + K H H :TC::TJ: SS Guard damage scaling on DB B. SS into DB.
Distorted Breeze
DB 4 :TC:. SS into PO
Stalker
B + K SS :TJ:
Stalker
STK :(B)+(K): SS :TJ:
Stalker
STK B + K 2 SS :TJ:
Stalker
STK B + K 2 SS :TJ:. SS into PO
Stalker Blade 47 35 -20 STN STN 4
STK A M :TJ: Chip 6
Stalker Thunder 58 55 14 STN STN 15
STK B M :TJ:LH , OTG, Chip 10, LH Triggers punishing a missed attack
Stalker Omen 44 10,10 2 10 10 4
STK K M M Invulnerablity, Cannot ukemi air hit
Stalker Omen 44 10,10,35 20 KND KND 2
STK K A M M M Invulnerablity Chip 6, Air hit resets STN in combos
Stalker Omen 44 10,10 6 14 14 4
STK K 4 M M Invulnerablity. SS into PO
Stalker Cloud 40 6,5,516 -16 -4 -4 6
STK K L SM SM SM Invulnerablity
Stalker Drop 17 50 KND KND
STK A + G H AT upon grabbing airborne opponents, cannot ukemi
Blighted Leaves 46 30 -4 16
RE B + G M RE Chip 8, Cannot ukemi on air hit
Blighted Leaves 66 40 8 20
RE :(B)+(G): M BA RE GC Chip 12, Cannot ukemi on air hit
Falling Leaf
RE B + G 4 :TJ:. SS into PO
Demon Oppressor 19 8 -10 -10 33
RE A H LH GC LH triggers upon winning second bout.
Demon Oppressor 19,11 -20 -30 -30 33.5
RE A A H H LH GC LH triggers upon winning second bout.
Demon Oppressor 19,11,10,12 0 4 4 36
RE A A A H H SM SM LH GC Chip 10, LH triggers upon winning second bout.
Demon Oppressor 19,11 5 3 3 33.5
RE A A 4 H H LH GC SS into PO, LH triggers upon winning second bout.
Demon Oppressor 19 30 30 30 33
RE A B + K H LH GC SS into WRO, LH triggers upon winning second bout.
Demon Oppressor 19,27 -12 KND KND 30
RE A :(B)+(K): H H LH GC LH triggers upon winning second bout, W! it second hit LHs
Blazing Flame 12,12 11 11 46
RE B M M LH :NC:GC Chip 6, GC on second round vs Guard. LH triggers upon winning second bout.
Death Dealer 25 -8 STN STN 33
RE K M LH LH triggers upon winning second bout.
Guard
RE G GI on second round vs G +[8] if opponent doesnt Reverse Impact
Forward Step
RE 6 :TC:
Side Step
RE 2 Step
Back Step
RE 4 :TJ:
Fu-Ma Seal, Fatal Violet 28 90 -12 KND KND 12
SG A + B + K M SG CE GC Invulnerable[11-28], Able to clash with attacks
Soul Charge 6 0 0 8 8 0
SG 4 A + B + K SM SG BA
Quake Slash 16 29,4,413 0 6 6 12
SG 2 3 6 A + B + K M M M M SG W!
Quake Slash 16 29,4,413 0 8 8 12
SG 2 3 6 A + B + K 4 M M M M SG . W!. SS into PO
Sundering Talisman 10 8,8,17,19,21,7 6 LNC,+6 LNC,+6 20
SC A A K B H H H M M GC BA SS W! Adds 1 stock towards LH PO 2B+K
Sundering Talisman 10 8,8,17,19,21,7 14 LNC,+14 LNC,+14 20
SC A A K B 6 H H H M M GC BA SS W! Adds 1 stock towards LH PO 2B+K, Invulnerability. SS into PO Rush.
Rending Ninja Cannon: Imina 10 8,8,19 2 LNC LNC 8
SC A A A + B H H SL BA OTG
Rending Ninja Cannon 10 8,8,19,8 1 LNC LNC 8
SC A A A + B A H H SL H BA SS OTG
Exorcising Blade 10 8,8,19,8 9 LNC LNC 8
SC A A A + B A 4 H H SL H BA . OTG. SS into PO
Exorcising Blade 10 8,8,11 -12 0 10 5
SC A A A + B A H H H :NCC:
Exorcising Blade 10 8,8,11 -2 10 10 5
SC A A A + B A 4 H H H :NCC:. SS into PO
Rapid Wing 16 13,8,11,13,20 0 LNC LNC 17
SC 6 A B B B B H M M M M :NCC:BA GC W!
Midnight Stalker 16 19,8,32 2 KND KND 7
SC WR A A A M H M :TC::TJ:BA
Lightning Scroll 12 11,37 4 KND KND 16
SC 4 B B M M Chip 3,10
Wing Ninja Cannon: Imina 16 24,21 4 LNC LNC 15
SC 3 B A + B M SL :NC: :TC: BA GC OTG
Demon Destroyer 36 22 20 STN STN 15
SC 6 A + B H BA GC , W! on air hit, Invulnerability. SS into PO Rush.
Demon Destroyer 36 22 6 STN STN 15
SC 6 A + B 4 H [4] after attack is released GC W! on air hit. SS into PO
Demon Destroyer
SC 6 A + B 4 [4] before attack is released. Cancel into Possession.
Iron Seal 28 28 6 KND KND 15
SC 4 A + B M BA GC W!
Eraser Ninja Cannon: Imina 20 11,17,19,6 2 LNC LNC 8
SC 3 * 6 * 9 A A A + B H H SL BA
Eraser Ninja Cannon 20 11,17,19,8 1 LNC LNC 8
SC 3 * 6 * 9 A A A + B A H H SL H BA
Eraser Ninja Cannon 20 11,17,19,8 9 LNC LNC 8
SC 3 * 6 * 9 A A A + B A 4 H H SL H BA . SS into PO
Target Takeout 20 11,17,11 -12 10 10 5
SC 3 * 6 * 9 A A A + B A H H H :NC:
Target Takeout 20 11,17,11 -2 10 10 5
SC 3 * 6 * 9 A A A + B A 4 H H H :NC:. SS into PO
Mourning Gods 20 41 8 KND KND 15
SC PO B M BA GC Forces crouch
Demon Purification 20 19,26,31 -20 KND KND 14
SC PO 6 B A A M M M :TC::NC: GC Jails while being able to drop guard
Fallen Demon 18 60 KND KND
SC PO 6 A + G H AT Cannot ukemi, +8 upon grapple break
Attack IMP DMG GRD HIT CH GB

Comming Soon

Tournament Matches Season 2019

Casual / Ranked Matches

SoulCalibur VI Online Match – Taki VS Taki

A:6 just frame timing

The just frame version of A6 (A:6) seems to happen with 100% of consistency if the 6 input is done during frame 9 of the A animation (a 10-frame hit). Frames 8 and 10 can also lead to the A:6 just frame trigger, but are not 100% reliable for that (it’s unclear whether that is a bug or something intended). Inputting 6 before frame 8 (and sometimes during it) will produce A6 (regular version). Inputting 6 after frame 10 (and sometimes during it) will produce just a regular A hit. Because of this, when going for a LH from the side, it might be advisable to risk an earlier 6 input rather than a later one, or else you will risk dropping the entire combo by missing the start-up window. – Tested by Hawkwood (Brazil) and confirmed by Skeiider (France).

Taki’s Discord server (for more advanced discussions about the character and her matchups with the community): Fu-Ma Ninja Clan