Mitsurugi Biography

Heishiro Mitsurugi (御剣 平四郎 Mitsurugi Heishirō), better known as just Mitsurugi, is a fictional character in the Soulcalibur series of fighting games by Namco. He is a mainstay and one of most iconic characters in the franchise as one of only four characters to appear as a playable character in every installment since 1995’s Soul Edge. In the games’ lore, Mitsurugi is a master swordsman from Japan turned a wandering mercenary ever looking for the ultimate sword and a challenge, who is a rival of Taki and Algol and the enemy of Setsuka.

Mitsurugi has quickly became and then remained one of the most iconic and popular Soulcalibur characters, also often having been noted as a well balanced fighter in the terms of gameplay. In the first Soulcalibur, he has been replaced in Korea by Arthur who later became a standalone character in Soulcalibur III.

In the backstory of Soul Edge, Heishiro is an orphaned son of a Japanese farmer, who after suffering years of witnessing his homeland being ravaged by bandits and war, he decided to take up swordsmanship. At the age of 14, having picked up a sword and the last name Mitsurugi, he went to train under the Murakami clan. Mitsurugi, noted as a great warrior, received numerous commendations and rose in the ranks, but his only true desire was a worthy opponent. After leaving the Murakami clan, Mitsurugi continued to fight in the great civil war in Japan as a hired mercenary. Having originally dismissed the firearm as a novelty, he was shocked to see the riflemen obliterate the Takeda cavalry at the Battle of Nagashino. He decided he needs to find a stronger weapon for himself: the magic sword of legend: Soul Edge.[4]

Mitsurugi encountered the female ninja Taki during this time, but was unable to find any trace of the legendary “Hero’s Sword”. In his frustration of finding no signs of Soul Edge, he returned home and challenged Teppou Hei, a man wielding the tanegashima to a duel, but suffered an embarrassing defeat, leaving him with a scar of a gunshot wound on his right shoulder and forcing him to depart in shame on a second quest to perfect his swordsmanship so that he might eventually defeat the gun. It was during this quest that he learned of the Azure Knight, Nightmare, who terrorized Europe with a sword deemed invincible, and set out after him in order to find what he considered a worthy challenge (this being his motivation through the remainder of the series since Soulcalibur). Nightmare’s trail eventually disappeared, but Mitsurugi was unwilling to give up, and gradually improved his fighting style to the point riflemen were no longer a threat. Returning from his quest Mitsurugi challenged Teppou Hei again, but this time Mitsurugi managed to kill the man with a single strike with his sword.

This introduction was purpose by Skeiider
Attack IMP DMG GRD HIT CH GB
Prime Moon Shadow Rush 12 10 -8 2 2 1.67
A H
Prime Moon Shadow Rush 12 10,12 -6 6 6 3.34
A A H H :NC:
Prime Moon Shadow Rush 12 10,12,30 -12 4 4 10
A A A H H H Jails if 2nd attack hits
Double Binder 16 14 -4 6 6 1.67
6 A H
Double Binder 16 14,26 2 6 6 3.34
6 A A H M
Double Binder 16 14 -2 4 4 1.67
6 A H SS into RLC
Twisted Gold 14 16 -8 2 10 1.67
3 A M
Knee Slice 12 12 -6 6 6 1.67
2 A SL
Shin Slicer 34 34 -14 8 8 9.17
1 A L :TC:[6-51]. LH Whiff punish H attack
Pattern Dance 51 42 9 LNC LNC 15
1 A B M BA . :TC:[6-42]. LH
Drawn Breath 20 20 -6 4 4 4.17
4 A H
Drawn Breath 20 20 -2 8 8 4.17
4 A H SS into MST
Knee Slice 12 12 -6 6 6 1.67
FC 2 A SL
Reaving Shears 18 18 -8 2 2 1.67
WR A M :TC:[2-14]
Reaving Shears 18 18,22 -8 4 4 1.67
WR A A M H :NC:. 2nd attack will miss after 1st attack hits a crouching opponent
Field Reave 26 24 -2 8 8 1.67
9 A H Damage differs slightly depending on jump direction
Reverse Slice 14 14 -6 6 6 1.67
BT A H
Hidden Slice 14 14 -6 8 8 1.67
BT 2 A SL
Celestial Divide 14 12 -8 2 2 2.92
B M Cancel with G
Celestial Divide 14 12,14 -6 4 4 4.17
B B M M :NC:
Celestial Divide 14 12,14,22 -14 2 2 9.17
B B B M M M :NCC: 2nd Hit, Forces Crouch on Hit
Celestial Divide 14 12,14,22 -6 10 10 9.17
B B B M M M :NCC: 2nd Hit, Forces Crouch on Hit. SS into MST
Celestial Divide 14 30 -10 0 0 4.17
B B M M :NC:. SS into MST
Mask 16 22 -14 0 LNC 8.82
B 6 H LH Opponent Backstep/walk
Feint L 16 26 -20 -10 KND 4.17
B A M Just frame increases Soul Gauge
Furious Stab 18 16 -10 0 0 2.92
6 B M
Furious Stab 18 16,12 0 12 12 4.5
6 B B M M :NC: SS into MST
Furious Stab 18 16,24 7 STN STN 15
6 B B M M SS into MST
Heaven Cannon 18 26 -14 LNC LNC 8.9
3 B M can be i[9] and -[3] at tip range. :TC:[11-13]. LH Against Crouch Block
Air Tale 14 14 -6 4 4 2.92
2 B M i[3] against grounded or in special situations
Leap of the Loach 20 16 -24 -14 -14 2.92
1 B L
Leap of the Loach 20 16,25 -28 -10 -10 9.17
1 B B L M 2nd Hit does [5] damage when close
Leap Of The Loach 20 16,36 4 LNC LNC 15.83
1 B A + B L M BA SS into RLC. LH . Against RE
Wind Hole Upper 16 24 -2 8 8 2.92
4 B H
Upper Arch 14 18 -8 2 2 2.92
FC 2 B M
Heavenly Stich 16 22 -14 LNC LNC 9.17
WR B M :TC:[2-14]
Heavenly Stich 16 22,28 -4 KND KND 20
WR B 2 B M M LH Counter Hit
Falling Rust 40 30 -6 KND KND 9.17
9 B M Damage differs slightly depending on jump direction
Reverse Divide 16 18 -6 4 4 2.92
BT B M
Hidden Divide 16 22 -8 2 2 2.92
BT 2 B M
Snap Kick 12 14 -8 0 0 1.67
K H Cancel with G
Obedience 20 20,38 -14 STN STN 15
kB M :NCC:, [2] damage with just frame, FrC
Wheel Kick 16 18 -10 8 LNC 1.67
6 K H
Front Kick 14 16 -6 4 4 2.92
3 K M
Hem Stitch 16 12 -14 -2 -2 1.67
2 K L
Stalk Shaver 18 20 -26 -10 LNC 1.67
1 K L
Stalk Shaver 18 20,20 -26 -14 -14 8.3
1 K B L M :NC:, [4] damage with just frame
Stalk Shaver 18 20,20 -18 -6 -6 8.3
1 K B L M :NC:. :TC:[1-3]. [4] damage with just frame
Bullet Cutter 20 18 -12 0 0 2.92
4 K M
Bullet Cutter 20 18,30 -8 KND KND 9.5
4 K B M M :NC:
Hem Stitch 16 12 -14 -4 -4 1.67
FC 2 K L
Bullet Stopper 12 22 -8 2 2 2.92
WR K M :TC:[2-4]
Jump Kick 22 25 -8 4 4 2.92
9 K M Damage differs slightly depending on jump direction
Reverse Kick 14 16 -8 2 2 1.67
BT K H
Hidden Kick 18 18 -14 -4 -4 1.67
BT 2 K L
Geyser Cannon 38 40 2 KND KND 15.83
A + B M BA LH Against GI
Dividing Thrust 18 30 -18 -2 -2 8.9
6 A + B M AT on close hit
Cold Stitch 24 20 -2 8 8 8.7
2 A + B M :TC:[26-31]
Wind Hole Vortex 32 28 -12 KND KND 9.17
4 A + B M
Wind Hole Vortex
4 A + B G SS into MST - active at i30
Wheel Slash 55 58 1 KND KND 15.83
9 A + B M BA
Steel Slicer 22 12,16 -16 LNC LNC 9.17
B + K M M :NCC:, Hits grounded
Triple Steel 22 12,16,24 -20 LNC LNC
B + K B M M M
Full Moon Disembowel 72 69 KND KND
2 B + K M Cancel with G. AT on close hit
Full Moon Disembowel 72 81 KND KND
2 :(B)+(K): M UA , Shifts to attack throw upon close-range hit. AT
Divine Tale 24 48 -14 LNC LNC 9.17
WR B + K M
Heaven's Advance 24 65 -8 LNC LNC 11.25
WR Shura B + K B M M During Shura Blade
Samurai Tackle 10 30 -12 STN STN 9.17
BT B + K M
Sea of Madness 18 50 KND KND
A + G H TH
Zen Blade 18 50 KND KND
4 A + G H TH LH In Shura Blade (once)
Gates of Hell 18 60 KND KND
LEFT SIDE A + G H TH
8th Bill of Punishment 18 60 KND KND
RIGHT SIDE A + G H TH
Divine Gift 18 65 KND KND
BACK THROW A + G H Astaroth and Voldo onlyTH
Lion's Clutch 18 50 KND KND
6 A + G H TH
Lion's Clutch 18 45 KND KND
MST A + G H Increases Soul Gauge. TH
Korefuji 18 50 KND KND
MST 4 A + G H TH
Swift Edge 20 12 -10 0 0 1.67
3 * 6 * 9 A H
Swift Edge 20 12,14 -8 8 8 3.34
3 * 6 * 9 A A H H
Swift Edge 20 12 -10 6 6 1.67
3 * 6 * 9 A aG H SS into Mist
Rib Ripper 26 16 -12 4 4 4.17
2 * 8 A M LH Whiff punish
Drawn Air 24 26 -8 LNC LNC 4.17
1 * 4 * 7 A M
Drawn Air 24 26 -4 LNC LNC 4.17
1 * 4 * 7 A M SS into RLC
Heavenly Dance 20 20 -15 LNC LNC 8.7
3 * 6 * 9 B M
Heavenly Dance 20 20,32 -22 LNC LNC 14.4
3 * 6 * 9 B B M M Damage varies depending on range
Heavenly Dance 20 20 -6 LNC LNC 8.7
3 * 6 * 9 B M Relic transiiton
Hell's Advance 20 20,17,18 -8 KND KND 15.83
Shura 3 * 6 * 9 B B B M M M During Shura Blade
Hell Flash 22 24 -10 KND KND 9.17
2 * 8 B M
Blunt Flames 20 16 -9 1 1 2.92
1 * 4 * 7 B M
Blunt Flames 20 16,18 -6 4 STN 4.5
1 * 4 * 7 B A M H
Blunt Flames 20 16,18,36 -4 KND KND 15
1 * 4 * 7 B A B M H M
Blunt Flames 20 16,18 -1 9 9 4.5
1 * 4 * 7 B A M H SS into MST
Blunt Flames 20 16,18 -33 -23 -23 4.5
1 * 4 * 7 B A bG M H SS into Relic
Bell Breaker 16 20 -8 10 10 2.92
6 K M
Rising Knee 14 20 -2 4 KND 2.92
3 * 9 K M
Shin Clip 18 20 -14 0 4 1.67
2 * 8 K L
Bullet Cutter 20 18 -12 0 0 2.92
1 * 4 * 7 K M
Bullet Cutter 20 18,22 -8 KND KND 9.5
1 * 4 * 7 K B M
Phoenix Tail 30 52 -4 KND KND 14.5
3 * 6 * 9 A + B M
Phoenix Tail
3 * 6 * 9 A + B G SS into Relic
Sliding 20 26 -22 KND KND 9.17
RUN K L :TC:[16-48]
Quivering Strike 16 35 -4 4 4 16.2
B + G M RE
Quivering Strike 16 45 8 4 4 20
:(B)+(G): M RE BA
Bamboo Blind Slice 18 -8 STN STN
RE A H LH
Bamboo Blind Slice 18,11 -8 STN STN
RE A A H H LH
Bamboo Blind Slice 18,11,17 -12
RE A A A H H H LH Triggers Shura Blade
Bamboo Blind Slice 18,11 -8 STN STN
RE A A H H SS into RLC. LH
Flight of the Swans 41 13 STN STN
RE B M Shifts to attack throw upon hit/Shifts to clash upon guard. LH AT BA
Harvest Lantern Divide 24 -8 -2 -2
RE K M LH
Harvest Lantern Divide 20 -14 LNC LNC
RE K B M M LH
Harvest Lantern Divide 24,20,10,30 -22 LNC LNC
RE K B B M M M M LH
Harvest Stalk Reaper 24,18 -24 KND KND
RE K K M L LH
Harvest Stalk Reaper 24,18,28 -26 KND KND
RE K K B M L M LH
Thunderbolt Blade 14 76 -20 LNC LNC 10
A + B + K M Triggers Shura Blade, Ukemi possible. CE
Soul Charge 4 0 4 4 0
4 A + B + K BA
Full Moon Glow 16 24 -2 8 8 9
2 3 6 A + B + K M Air Hit +4, Forces Crouch on Hit
Tear Step 23 35,10 -20 10 KND 9.17
SC B A M AT on hit
Nirvana Cannon 18 26 -14 LNC LNC 9.17
SC 3 B M 2nd hit can be delayed. LH Against Crouch Guard
Nirvana Cannon 18 26,20 1 LNC LNC 19.75
SC 3 B B M M BA , 2nd hit can be delayed. LH. BA
Roaring Top 19 22,41 4 KND KND 14.8
SC kB M M BA
Harvest Dance 18 20 -26 LNC LNC 4.1
SC 1 K L
Harvest Dance 18 20,28 -26 -16 -16 10.75
SC 1 K B L M
Harvest Dance 18 20,28,22 -23 KND KND 20.25
SC 1 K B B L M M
Endless Howl 22 24 -10 KND KND 9.17
SC 2 * 8 B M
Endless Howl 22 24,34 -10 LNC LNC 19.5
SC 2 * 8 B B M M
Exploding Flame Roar 30 57 0 KND KND 14.45
SC 3 * 6 * 9 A + B M BA
Imperial Zeal 14 13,17,50 8 LNC LNC 13.6
SC SS A A B H H M Time precisely for increased damage. BA :TC:[19-23]. :TJ:[25-48]
Step Heavenly Divide 16 44 -16 STN LNC 9
SC SS B M
Step Heavenly Divide 25 66 -2 STN STN 15.4
SC SS B M
Shura's Embrace
SC 8 B + K Ends SC early. Triggers Shura Blade.
Demonic Fire Storm 8 8,29 -8 KND KND 15
SC MST B A + B H M :NC:
Silent Step
2 3 6 SS
Ear Slicer 14 12 -8 0 STN 1.67
SS A H
Ear Slicer 14 28 -14 8 8 3.34
SS A A H H :NC: , Time precisely for increased damage, During hit or block only
Step Stone Divide 16 40 -14 KND KND 9
SS B M
Step Stone Divide 60 -2 KND KND 15.2
SS B M
Silent Stalk Spin 18 32 -22 -12 -12 2.92
SS K L
Silent Stalk Spin 18 32 -22 -6 -6 2.92
SS K L SS into RLC. :TC:[15-22]
Step Sinister Divide 12 36 -22 KND KND 9.17
SS Shura B + K M
Mist
6 B + K Cancel stance with G. SS
Mist
3 * 6 * 9 B + K SS
Full Divide 20 28 -2 KND KND 9.17
MST A H
Cloud Cutter 8 8 2 12 STN 2.92
MST B H SS into RLC
Cloud Cutter 8 8 -6 4 STN 2.92
MST B H
Cloud Cutter 8,8 16 -12 -2 -2 5.84
MST B B H H
Cloud Cutter 8,8,8 24 -12 -2 STN 8.76
MST B B B H H H
Cloud Cutter 8,8,8,20 44 -18 4 LNC 15.43
MST B B B B H H H M
Purifying Thrust 18 30,20 -14 KND KND 15.83
MST 6 B M AT on close hit, AT triggers Shura Blade
Water Parting Thrust 16 16 -18 -8 -8 2.92
MST K L
Water Parting Thrust 16 16,28 -8 STN STN 12.09
MST K B L H :NCC:. :TC:[1-13]
Divide 28 36 -8 KND KND 9.17
MST A + B M Armor[4-21]
Divide (revenge) 64 KND KND KND
MST A + B M UA GI (all)
Sky Dance 20 20 -10 LNC LNC 9.17
MST 4 B M
Sky Dance 20 20 0 LNC LNC 9.17
MST 4 B M SS into RLC
Relic
MST B + K SS
Mist
MST 8 SS jump. :TJ:
Mist
MST 2 SS duck. :TC:
Relic
4 B + K Cancel stance with G. SS
Relic
1 * 4 * 7 B + K SS
Quick Draw 16 20 -22 -12 -8 1.67
RLC A H SS into RLC
Quick Draw 16 20,20 4 LNC LNC 10.84
RLC A A H H 2nd hit just frame is BA , does [8] damage
Quick Draw 16 20 -22 -2 -2 1.67
RLC A H SS into MST. :TC:[4-20]
Warrior's Resolve 16 20,30 -8 STN STN 8.67
RLC A B H M
Fire Brand 20 26 4 STN STN 9.17
RLC B M BA LH After Guard Crush
Leaping the Bullet 14 16 -8 KND KND 9.17
RLC K M :TJ:[8-28]
Cannon Divide 46 55 LNC LNC
RLC A + B M UA . SS into RLC
Cannon Divide 70 80 LNC LNC
RLC :(A)+(B): M UA . SS into RLC
Mist
RLC B + K SS into MST
False Purification
RLC 6 G SS into RLC
False Purification 4 10,10,24 STN STN 9.17
RLC GI 6 G M M M GI [4-10]
Relic
RLC 8 SS jump. :TJ:
Relic
RLC 2 SS duck. :TC:
Relic Low Kick 18 16 0 0 0
RLC 4 K L
Relic Low Kick 18 16 -6 6 6
RLC 4 K L SS into RLC
Tanegashima Terror 32 60 KND KND
RLC M UA Triggers on opponent projectile
Attack IMP DMG GRD HIT CH GB

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