Cervantes Biography

Cervantes de León (セルバンテス・デ・レオン, Serubantesu de Reon) is a character in the Soul series of fighting games. Cervantes made his first appearance as the main antagonist of Soul Edge and has returned in all of the games. He also appears in Soulcalibur Legends as an unplayable boss. In Soul Edge and in Soulcalibur he is nicknamed “The Immortal Pirate” and “The Dread Pirate” by other characters.

What lies in his soul is Corruption.

In Soulcalibur V’s promotional material, he is referred to as The Great Pirate Resurrected

Cervantes was designed to be something of a ghost pirate. Starting with Soul Edge, Cervantes had peach skin, long white hair with a violet tint and blue eyes and sported a full mustache. His attire consisted of a traditional pirate captain’s uniform. When under the influence of Soul Edge, his skin gained an unnatural purple tint and his eyes turned yellow with the scelera turning black. He retained this appearance with very minute modifications into Soulcalibur. After returning from the dead as a specter, his skin even paler than before and his eyes purely white, although his mustache has grown past his cheeks and reaching his hairline. His attire had also changed to feature lighter colors and armor with the additions of gauntlets and greaves and wore a new jacket loosely on his back.

In Soulcalibur III, his skin pigment became a light purple and his hair turned fully white and becoming spiky. His appearance showed off more skin to reveal impressive musculature with his facial hair now fully forming a long beard. His clothing was now similar to his earlier appearance but has also taken on a purple, more darker sheen, and his gloves are now the same color.

In Soulcalibur IV, his appearance seems to have been even further corrupted than before, with claw-like shoulder pads with purple eye decorations with an additional one on his hat and his coat becoming wing-like with segmented metal linings.

As of Soulcalibur V, Cervantes is mortal again and his look is similar to that of his original Soul Calibur appearance, his hair and skin’s pigment returned to their natural color, although he keeps his facial hair and hair length. His clothing returns to a more traditional appearance but now features a red and black color scheme and a Jolly Roger emblem on his boots and belt. His coat opens up to reveal his bare chest, showing off chest hair. His bonus costume on the other hand, gives him a suit of armor but his physical body appears to give off a fiery glow and aura with his face seemingly internally consumed by fire, resembling Soul Edge to an extent.

This introduction was purpose by Skeiider

Punish

Punish standing

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Punish TC

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Whiff punish

Comming Soon

Attack IMP DMG GRD HIT CH GB
Soul Swing 12 12 -8 2 2 1
A H G cancelable
Soul Swing 12 14 -6 6 6 2
A A H H :NC:. Jails
Soul Swing 12 15 -12 KND KND 5
A A A H H M H 1st + 2nd / 3rd + 4th hit jails and are :NC:
Pirate's Cross 14 10,30 -18 -4 -4 3
A B H M
Storm Signal 18 14,12 -8 6 6 3
A 6 H M
Half-Mast Wave 16 16 -10 -2 -2 1
6 A H
Half-Mast Wave 16 16,26 -6 KND KND 2
6 A A H H Does not jail
Half-mast Wave 16 16,26 -1 KND KND 2
6 A A H H Into DC
Half-mast Wave 16 16,12,18 -12 KND KND 8
6 A B H M H
Scissor Wave 16 16,16 -12 6 6 3
3 A M M -20 on grd if 2nd hit misses. :NC:
Sever Soul 12 12 -6 6 6 1
2 A SL :TC:[8-RC]
Wave Break 30 22 -14 6 KND 3
1 A L :TC:[8-RC]
Scissor Lifter 24 10,12 -20 -6 -6 3
1 A B L M :NC:. Jails
Deadly Torrent 24 10,12,20,4 -8 LNC LNC 8
1 A B B L M AT and SS on successful 3rd hit
Crush Keel 18 15 -6 -2 STN 3
4 A H
Crush Keel 32 15 -2 STN STN 3
4 A H
Sever Soul 12 12 -6 6 6 1
FC A SL :TC:[0-9]. :TC:[13-RC]
Cursed Blow 18 18 -16 16 16 3
WR A M :TC:[0-15]
Soul Wipe Riptide 26 26 -2 8 8 1
9 A H :TJ:[3-30]
Soul Wipe Riptide 26 24 -2 8 8 1
8 A H :TJ:[3-30]
Soul Wipe Riptide 26 22 -2 8 8 1
7 A H :TJ:[3-30]
Aft Soul Wipe 14 17 -6 6 6 1
BT A H
Sub Laser Wave 14 15 -6 6 6 1
BT 2 A SL Recovers in :FC:
Wild Storm 18 12 -8 2 2 3
B M G cancelable
Wild Storm 18 12,10 -8 4 4 1
B B M M :NC:
Wild Storm 18 12,10,36 -12 KND KND 5
B B B M
Storm Generate 14 8 -6 2 2 3
B 2 M This move acts like a kick. AT against midair opponent (8,7,7,15). LT after 9 shots
Surprise Wave 20 20 -14 STN STN 4
B A H GI [41-53] vs H &M &SL non-kick horizontals
Head Snap Kick 26 28 2 KND KND 9
B K M :TJ:[11-27]
Sail Nautilus 16 14 -14 2 2 5
6 B M
Sail Nautilus 16 14,30 -14 KND KND 6
6 B B M
Sail Nautilus 28 25 -6 STN STN 5
6 B M
Sail Nautilus 28 25,105,5,5,8,12,30 -14 KND KND 10
6 B A + B M M M M M M M M
Cannonball Lifter 20 28 -14 LNC LNC 9
3 B M STN and reduced damage on tip hit
Spike Anchor 16 18 -8 4 4 3
2 B M :TC:[18-RC]
Submerged Harpoon 24 20 -8 6 KND 3
1 B L STN on grounded opponent
Submerged Harpoon 48 22,2,2,6 LNC LNC
1 B L AT on grounded opponent
Bloody Corposant 14 12 -14 -4 -4 3
4 B M
Bloody Corposant 14 12,12 -12 -2 -2 1
4 B B M M :NCC:
Bloody Corposant 14 12,12,8,8 -12 -6 -6 7
4 B B B M M M justframe version add 4 damage. :NCC:
Bloody Corposant 14 18 -8 KND KND 7
4 B K M H :NCC:
Geo Da Ray Rafaga 18 32 -26 LNC LNC 9
2 1 4 B M at max range is -[5] on block. Perfect input for +8 damage. :TJ:[19-56]
Slay Storm 14 18 -8 2 2 3
FC B M :TC:[0-2]. :TC:[10-RC]
Bloody Hoist 24 24 -8 6 6 9
FC 1 B M :TC:[0-2]. :TC:[9-15]
Devastater 18 30 -10 LNC LNC 9
WR B M :TC:[0-6]
Devastater 18 30 -20 LNC LNC 9
WR B M :TC:[0-6]. SS into DC
Deck Lifter 40 28 -12 LNC LNC 3
9 B M :TJ:[4-30]
Deck Lifter 40 26 -12 LNC LNC 3
8 B M :TJ:[4-30]
Deck Lifter 40 24 -12 -5 -5 3
7 B M :TJ:[4-30]
Aft Blade Storm 16 18 -6 4 4 3
BT B M
Sub Slay Storm 18 18 -8 2 2 3
BT 2 B M
Anchor Kick 12 14 -8 0 0 1
K H G cancelable
Killer Windrose 24 16,24 -4 6 6 3
K A M H LH after GI. :TJ:[8-23]. :TC:[31-43]
Anchor Gusty Kick 16 28 -6 4 4 3
K 6 H
Anchor Maroon Kick 18 22 -14 -2 -2 2
K 2 L :TC:[13-RC]
Anchor Knee Kick 14 14 -4 6 6 3
6 K M
Anchor Middle Kick 14 14 -4 6 6 3
3 K M
Anchor Bow Kick 16 12 -14 -4 -4 1
2 K L :TC:[11-RC]
Vile Slide 28 25 -20 -4 STN 3
1 K L Advantage varies with distance (up to 8 frames later hit)
Anchor Steep Kick 14 16 -10 -2 -2 1
4 K H
Anchor Steep Kick 14 16,20 -12 0 0 6
4 K K M GC during the attack. :NCC:
Anchor Bow Kick 16 12 -14 -4 -4 1
FC K L Recovers in :FC:
Anchor Revive Kick 12 16 -12 6 6 1
WR K M :TC:[0-26]
Cannon Launch Kick 22 24 -8 2 2 3
9 K M :TJ:[3-30]
Cannon Launch Kick 22 22 -8 2 2 3
8 K M :TJ:[3-30]
Cannon Launch Kick 22 20 -8 2 2 3
7 K M :TJ:[3-30]
Aft Anchor Kick 14 16 -8 2 2 1
BT K H
Sub Anchor Bow Kick 18 16 -14 -2 -2 1
BT 2 K L
Iceberg Circular 37 21,7 3 LNC LNC 15
A + B M BA . LH versus GI. :TC:[11-35]. :TJ:[39-70]
Iceberg Circular 37 21,7 1 LNC LNC 15
:(A)+(B): M BA . LH versus GI. :TC:[11-35]. :TJ:[39-70]. SS into DC
Pirate's Scheme
6 :(A)+(B): on GI shifts into AT (40 dmg). GI[3-14] versus non-kick horizontals
Slant Cross 18 18 -16 14 14 4
3 :(A)+(B): :TC:[6-15]
Killer X 18 30 -6 KND KND 9
2 A + B M LH (counterhit vs light attack). :TC:[19-RC]
Genocidal Culverin 40 60 KND KND KND
4 A + B H UA
Bloody Culverin 16 21
8 A + B H hits only airborned opponents
Flying Dutchman 20 10,5,5,5,5,5,5 -12 KND KND 12
FC A + B M :NC:. :TC:[0-2]
Anchor Bow Heel 30 30 2 6 LNC 9
B + K M GI [9-19] vs H &M &SL horizontals
Pirate's Tactics 40 KND KND
6 B + K GI [3-14] vs non-Kick verticals. UA (when GI succeeds)
Vile Dirge 20 22,21 -8 KND KND 9
3 B + K M LH if you landed 9 shots (if you hold B+K, lethal hit will not come out). UA comes out automatically on hit as 2nd attack. GC
High Tide Anchoring 22 30 -12 KND KND 9
2 B + K M cca i[3] vs crouching opponent. :TC:[23-56].
High Tide Anchoring 38 40 -12 KND KND 15
2 :(B)+(K): SM On whiff, i[2] low quake (-[2] when blocked crouching, +[2] upon hit)
Eternal Curse 67 40 KND KND KND
1 B + K M G cancelable - can buffer BT B+K after cancelling the attack. UA
Dark Geo Da Ray 78 10,20,22,7 4 LNC LNC 8
4 B + K M M M teleports on i29. DS after initial teleport if held near wall. :TJ:[29-103]. BA (3rd hit)
Killer X Crawler 34 36 -14 KND KND 9
8 B + K M :TJ:[13-30]. :TC:[35-50]
Pressure Astern 36 22 -4 KND KND 9
8 :(B)+(K): M Attacks behind. :TJ:[13-30]
Pressure Astern 14 20 -4 STN STN 9
BT B + K M
Sadistic Cross 18 10
A + G H 6 TH
Cannonball Split 18 16
4 A + G H 4 TH
Dead Compass 18 0
3 * 6 * 9 A + G H Unbreakable. TH
Figurehead Break 18 6
LEFT SIDE THROW A + G H 4 or 6 TH
Jolly Roger Hoist 18 11
RIGHT SIDE THROW A + G H 4 or 6 TH
Flush Flood 18 20
BACK THROW A + G H 4 or 6 TH
Lagging Wave 20 28 -10 KND KND 4
3 * 6 * 9 A H
Lagging Wave 20 28 -17 KND KND 4
3 * 6 * 9 A H i[1] (-[7] on guard) to enter stance for DC A, DC B, DC K and DC A+B. 7 more frames for DC B+K, DC 6 and DC G.. SS
Bloody Hoist 24 24 -8 6 6 9
3 * 6 * 9 A B M :TC:[9-15]
Gibbering Torpedo 24 14 -18 KND KND 1
2 * 8 A L :TC:[20-39]
Gibbering Torpedo 24 14,28 -14 KND KND 2
2 * 8 A A L L :TC:[20-37]. LNC if only 2nd hit lands. :NCC:
Gibbering Pressure 24 20 14 STN STN 12
2 * 8 A B L M :TC:[20-46]. BA (2nd hit)
Gibbering Torpedo 24 14 -27 -15 -14 1
2 * 8 A L DC enters at i68. :TC:[20-37]
Merciless Wave 24 30 -2 KND KND 4
1 * 4 * 7 A H
Merciless Wave 24 30 -5 KND KND 4
1 * 4 * 7 A H DC enters at i61. SS
Merciless Needle 26 34 -16 STN STN 9
1 * 4 * 7 A B M
Merciless Needle 26 10,14 -16 2 2 3
1 * 4 * 7 A B B M M
Bile Lunges 18 24,30 -14 6 KND 9
6 B M AT followup on close hit (causes [6] damage)
Riot Storm 26 38 -6 LNC LNC 15
3 * 9 B M
Dread Pressure 24 22 -4 STN STN 3
2 * 8 B M
Dread Pressure 34 30 4 STN STN 15
2 * 8 B M LH . BA
Bow Breaker 16 18 -16 KND KND 9
1 * 4 * 7 B M :TC:[22-27]
Head Scratch Kick 16 18 -8 6 KND 3
3 * 6 * 9 K M
Anchor Side Kick 24 20 -10 6 KND 1
2 * 8 K M GI [4-13] vs H &M &SL horizontals
Anchor Side Kick 34 26 -10 KND KND 4
2 * 8 K M GI [4-13] vs H &M &SL horizontals. LH after successfull GI
Anchor Swirl Kick 22 16 -12 4 4 4
1 * 7 K L :TC:[16-RC]
Galleon Sinker 24 32 -4 KND KND 9
4 K M :TJ:[18-31]. :TC:[30-RC]. Can be up to +3 oB depending on distance
Night Raid 26 16,16,16 -8 KND KND 7
3 * 6 * 9 A + B M M M -6 if 3rd hit whiffs after 2nd hits
Tornado Slice 28 14 -6 KND KND 3
2 * 8 A + B H M :NC:
Cross Bone Divider 44 48 -12 LNC LNC 9
1 * 4 * 7 A + B M
Cross Bone Divider 64 68 LNC LNC LNC
1 * 4 * 7 :(A)+(B): M UA
Dark Flame ~ Dread Charge
2 * 8 * 1 * 4 * 7 * 3 * 6 * 9 B + K SS into DC. :TJ:[6-44]
Dark Flame ~ Dread Storm (against Wall)
2 * 8 * 1 * 4 * 7 * 3 * 6 * 9 B + K SS into DS. :TJ:[6-34]
Sliding 20 26 -22 KND KND 9
RUN K L :TJ:. :TC:
Dread Charge
2 1 4 i30 to enter stance. SS
Damned Onslaught 28 12,20 2 KND KND 3
DC A H H :TJ:[14-24]. :NC:
Geo Da Ray 11 30,10 -16 LNC LNC 9
DC B M DS if B is held near a wall. GC. :TJ:
Geo Da Ray 11 37,12 -16 LNC LNC 9
DC 2 B M DS if B is held near a wall. GC. :TJ:
Rolling Slapper 30 20,20 2 STN KND 3
DC K M M :NC:. :TJ:[25-39]
Tornado Swell 24 16,18,48 -44 LNC LNC 9
DC A + B M M M :NC:. :TC:
Shadow Flare 61 55 6 KND KND 15
DC B + K M BA
Shadow Flare 61 55 6 KND KND 15
DC :(B)+(K): M BA
Soaring Spider 14 38 -8 KND KND 4
DS A M LH on run counter. :TJ:. Can be up to +2 depending on distance
Rolling Geo Da Ray 66 -6 LNC LNC 50
DS B M :TJ:. Can be up to +6 depending on distance
Abduction 26 32 -10 KND KND 9
DS K L LH . :TJ:
Shipwrecker 46 40 -8
B + G M KND vs airborne. RE [6-30]
Shipwrecker 66 50 8
:(B)+(G): M RE [6-50]
Accursed Corsair 16,24
RE A A M H
Damned Culverin 16,14,20,35
RE A B M M
Wildfire Culverin 30 -22
RE B M Teleports behind
Anchor Dragger 20
RE K M
Casa de Leviathan 16 80 -16 KND KND 10
A + B + K M invincible [15-16]. GC
Soul Charge 6 0 0 8 8 0
4 A + B + K SM
Cyclops Carnage 16 24,15 10 KND KND 12
2 3 6 A + B + K M H BA (2nd hit)
Cyclops Carnage Cancel 16 24 -7 -3 -3 4
2 3 6 A + B + K G M
Storm Front Culverin 18 54 -10 KND KND 12
SC A 6 B H M M M :NC:
Deep Sea Storm Flare 18 13,11,26,17 6 KND KND 13
SC B B B B M 3rd and 4th hits :NC:. :NCC:. SC. BA (4th hit)
Head Snap Kick 26 30 -22 KND KND 9
SC B K M :TJ:[11-27]. :TJ:[48-67]
Head Snap Kick 26 30 -3 STN STN 18
SC B K B + K M :TJ:[11-27]. :TJ:[48-65]
Deep Sea Cannon Flare 19 30,39 6 LNC LNC 20
SC 3 B B M BA (2nd hit). :NC:
Flash Geo Da Ray 30 30 6 LNC LNC 9
SC 2 3 6 B M BA . GC
Vile Tornado 28 27 -20 STN STN 2
SC 1 K L Can be up to -[2] depending on distance
Vile Tornado 28 27,11 -16 12 12 5
SC 1 K B L H
Vile Tornado 28 27,11,26 KND KND
SC 1 K B B L H H 3rd hit comes out only if 2nd attack connects. UA (3rd hit)
Treacherous Double Lunge 42 26,30 -12 2 KND 9
SC 6 B M Teleport invincible since i14. [9] damage on teleport behind
Raging Geo Da Ray 26 41,31 7 LNC LNC 27
SC 3 * 9 B B M M BA (2nd hit). GC (all hits). :NC:
Infernal Flare ~ Dread Charge
SC 2 * 8 * 1 * 4 * 7 * 3 * 6 * 9 B + K :TJ: SS into DC
Infernal Flare ~ Dread Storm (against Wall)
SC 2 * 8 * 1 * 4 * 7 * 3 * 6 * 9 B + K :TJ: SS into DS
Phantasm Fleet 18 70 KND KND
SC 1 * 4 * 9 A + G H TH (+8 on break)
Shrieking Sixties 43 -32 KND KND 1
SC DC 2 * 8 B A M LH on move counter. Can be up to -[8] depending on distance
Shrieking Geo Da Ray 66 0 LNC LNC 50
SC DC 2 * 8 B B M BA . Can be up to +[4] depending on distance
Shrieking Ash 35 -10 KND KND 6
SC DC 2 * 8 B K L LH on downed opponent
Dark Flame
SC DC 2 * 8 B 6 Teleport behind opponent
Furious Geo Da Ray 11 66 0 LNC LNC 50
SC DS B M BA . Can be up to +[6] depending on distance
Night Storm Ignition 16 34,19,14 -30 KND KND 9
SC 8 :(A)+(B): H M M UA (1st hit) - works only on airborne opponent
Black Storm Ignition 34,34,10,8 GB LNC LNC 50
SC RE B M H M M on 2nd RE run only. LH (automatically)
Curse of the Ancient Mariner 18 68 KND KND
SC 2 3 6 A + G H TH (+8 on break)
Attack IMP DMG GRD HIT CH GB

What moves i should focus on first?(Comming Soon)

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